But i do remember it compiling succesfully for x86 for VS2012 express.Įdit: Has any one experience anything like this before? I am doing some testing in the meanwhile, if i find anything will post the findings below. I also changed over the from VS2010 express to VS2012 express during the same period. Doesnt cause any issues in the 圆4 version. The context type I am requesting is 2.1, but instead i get a backward compatible context. GlVertexPointer(3, GL_FLOAT, 0, vertex_array_3f) all arrays are defined as GL_types, with the gl functions given the pointer to the client memory.
Using only glVertexPointer, and associated glColorPointer and glTexCoordPointer functions. I am using pure GL 1.1 code only, so no shaders or vbo's. Let me if you need more information on this. I am not sure if its a bug in SDL, or something i did wrong. Instead of relying on C code, it uses the built-in ctypes module to interface with SDL2, and provides simple Python classes and wrappers for common SDL2 functionality. X86 release version gives the above output.īoth the 圆4 and x86 version are the same exact code, which used to compile and work properly before SDL 2.0. Latest version Released: Project description PySDL2 PySDL2 is a pure Python wrapper around the SDL2, SDL2mixer, SDL2image, SDL2ttf, and SDL2gfx libraries. Version works, the x86 debug version gives a black screen, and the Made current" even after calling SDL_GL_MakeCurrent, but the 圆4 Ran it through drmemory: no alarming memory or heap corruptionĬheck contexts on creation: both version create the same valueĬontext in SDL, both generate the same "No OpenGL context has been However accumulate buffer is 64 bits in both. GDebugger: both version of the code create the same type of context. Now when i try to build a x86 version I am getting the below problem. However, around August i moved the code upto SDL 2.0 from 1.2.15 and started only maintaining and testing the 圆4 version. Both compiled without any changes to the original code and ran exactly the same. Till July of this year I had been maintaining and testing both 圆4 and x86 versions of the code. Its written in C++, using SDL/Image/Mixer and Minizip. I have been working on a small hobby project for over a year now.