

7 Project 11.1 widget.newpickerwheel Example. 9 Summary Assignments Chapter 11: Going Native - Working with Widgets. 7 Collision Detection Sensors Joints Pivot Joint Distance Joint ixġ0 Piston Joint Friction Joint Weld Joint Wheel Joint Pulley Joint Touch Joint Common Methods and Properties for Joints Project 8.1 Sample Physics Projects A: Touch Joint B: Pulley Joint Project 8.2: Wrecking Ball Trouble Shooting Physics Summary Assignments Chapter 9 Mobile Game Design Learning Objectives Timers More on Touch/Multi-touch setfocus Project 9.0: enterframe Animation Game Development Design Inspiration Dragging Objects Collision Detection Take Your Best Shot Reducing Overhead Game Loop Summary Assignments Chapter 10: Tables and Arrays. 7 Where did I put that Uile? Movies Camera Project 7.1 X-Ray Camera Recording Audio Summary Assignments Chapter 8: A Little Phun with Physics. 8 Project 6.3: Creating a Splash Screen Summary Questions Assignments Chapter 7 Working with Media. 9 a Dynamic Content Scaling Dynamic Image Resolution Scaling Masking Project 5.1: Masks Sprite Sheets Project 5.2: Sprites viiĨ Project 5.3 Sprite Animation Sprite Control Methods Sprite Properties Sprite Event Listeners Other Uses of Image/Sprite Sheets Summary Questions Assignments Chapter 6: Creating the User Experience.1 Learning Objectives. 6 Publishing to Device Publishing to an Apple ios Device ios Simulator Build Apple ios Device Build Android OS Device Build Summary Programming Vocabulary Questions Assignments Chapter 5 Working with Graphics. 9 Alpha Now You See It, Now You Don t Project 3.1: Alpha Fun Orientation change Project 3.2: A New Orientation Summary Programming Vocabulary Questions Assignments Chapter 4 Working with Data. 9 Project 2.1: Fun with Buttons Project 2.2: Fun with Buttons Throw in a Little Fancy Keeping Track How Corona reads the a Uile API Documentation Summary Programming Vocabulary vĦ Questions: Assignments Chapter 3 Animation and Orientation. 9 Project 1.0: Hello World Project Setup Debugging Project 1.1: Hello World (v2.0) Introducing Objects Summary Programming Vocabulary: Questions: Assignments Chapter 2 Introduction to Functions. 1 Introduction to Mobile Application Development. xxvi Chapter 1 Introduction to Mobile App Development. xxv Using Code Examples and Fair Use Laws. ISBN (etextbook): Version (7/2017) iiiĤ Table of Contents About the Author. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. All SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. Rather than use a trademark symbol with every occurrence, we have used the name only in an editorial fashion and to the beneuit of the trademark owner, with no intention of infringement of the trademark. Trademarked names and images may appear in this book. Cover images were generated using Corona Simulator and represent views of apps made in this book on the Droid, Galaxy Tab, ipad, and iphone. Corona, the Corona Logo, are trademarks or registered trademarks of Corona Labs, Inc. Corona SDK is a registered trademark of Corona Labs Inc. Printed in the Abilene, Texas, United States of America Published by Burtons Media Group. iiģ Learning Mobile Application & Game Development with Corona SDK By Brian G. Reason: The remote host closed the connection - Connection time: 00:05:02.2 Learning Mobile Application & Game Development with Corona SDK Brian G. No commands can be used and, after waiting awhile, I get this: - Socket got disconnected. A connection has been established successfully. Looking up the IP address of server: :23.

Mudlet-lua API & Geyser Layout manager loaded.

It works fine on MUDRammer on my mobile, but when I try to connect from my desktop with a Mudlet client it doesn't take me to the welcome screen. I'm just getting started digging into MUDs and I'm trying to connect to a MUD called "Nanvaent".
